Client: Black Banshee Studios
Year: 2019
Programs Used: Maya - Substance - Photoshop - Marmoset Toolbag - Unity
Don’t bleed
I was tasked by Black Banshee Studios to develop the model assets and props for the open world game DON’T BLEED.
This adventure game challenged me to concept key gameplay moments and design the environmental storytelling and 3D art textures.