Client: Black Banshee Studios

Year: 2019

Programs Used: Maya - Substance - Photoshop - Marmoset Toolbag - Unity

 

Don’t bleed

I was tasked by Black Banshee Studios to develop the model assets and props for the open world game DON’T BLEED.

This adventure game challenged me to concept key gameplay moments and design the environmental storytelling and 3D art textures.